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Hydlide 3visitor From The Dark

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The ending to Hydlide 3 for the MSX2. The original game has an option for english, but this is the re-translated version by Woomb. Too bad Woomb.net is down because I was thinking about purchasing. This is the fully Translated English version of the Japanese game Hydlide 3 - Visitor from the Dark. It was known as Super Hydlide on the Sega Genesis, and Hydlide 3 - The Space Memories on the MSX. It is a very unique RPG, in that your character must eat, sleep, and watch what he carries to survive. ROM / ISO Information. Jared tries to investigate a cave, but it is too dark, so he needs to buy a lamp for $10,000 - gold dollars! This game requires tedious grinding, just like the first game did. The lamp only gives Jared a very small amount of light, and dies a lot because of it. Jared has to find a.

Virtual Hydlide
Developer(s)T&E Soft
Publisher(s)Sega[1]
  • NA:Atlus Software
Designer(s)Tokihiro Naito
Programmer(s)Kentaro Nishiwaki
Artist(s)Toyokazu Hattori
Yoshinori Kiritani
Composer(s)Yumi Kinoshita
Platform(s)Sega Saturn
Release
Genre(s)Action role-playing
Mode(s)Single-player

Virtual Hydlide (ヴァーチャルハイドライド, Vācharu Haidoraido) is an action role-playing game for the Sega Saturn console, developed by T&E Soft, published by Sega in Europe and Japan, and Atlus Software in North America. It is a remake of the original Hydlide, the first game in the series, but incorporated full 3D graphics and a player character digitized from a live actor.[2]

Plot[edit]

Hydlide 3visitor From The Dark Ages

The player takes on the role of a hero named Jim on a quest to defeat an evil demon named Varalys who has turned the princess of Hydlide into three fairies. Before confronting Varalys, the hero must find the fairies and three magical jewels to restore the princess to her regular self.

Gameplay[edit]

The game involves typical role-playing (RPG) fare, in which the player roams the world (the titular Hydlide), searching through dungeons for weapons and armour. Virtual Hydlide however differs by leveling the player character up only after completing certain objectives of the game, whereas most RPGs level the player character up once they have obtained a certain amount of experience points.[citation needed]

A different game world is generated each time a new game is started. However, instead of traditional random dungeons, the developers of Virtual Hydlide actually designed more than 20 different level maps for each of the seven dungeons, as well as more than 20 different maps for the overworld. When starting a new game, the maps for the dungeons and overworld are randomly selected from their designated level sets. Thus, though every dungeon design was created by a human designer rather than a random level generator, there are more than 25 billion possible game worlds. Moreover, each game world is identified with an alphabetic code which may be entered when starting a new game, allowing players to replay favorite level designs or compete for high scores on identical worlds. However, non-boss enemies do not appear in set locations, and continuously respawn in randomly determined locations.

Reception[edit]

Review scores
PublicationScore
Famicom Tsūshin27/40 [3]
GamePro[4]
Next Generation[5]

On release, Famicom Tsūshin scored Virtual Hydlide a 27 out of 40.[3] A critic for Next Generation gave it two out of five stars, saying that the game is 'visually stunning' with its over-the-shoulder viewpoint and fully 3D environments, but suffers from awkward and 'more-or-less tedious' gameplay.[5] Tommy Glide of GamePro, in contrast, said the visuals take time to get used to due to confusing camera angles, clunky scrolling, and graininess which makes it hard to spot items. He also criticized the outdated sound effects during combat and the difficulty in judging how distant enemies are. However, he praised the medieval orchestrated soundtrack and said the game 'kind of grows on you', concluding that though most gamers would be put off by Virtual Hydlide, some would find it worthwhile for its compelling next generation elements. GamePro gave Virtual Hydlide an overall score of 3.25 out of 5.[4]

References[edit]

  1. ^'List of First-Party games for the Sega Saturn; search for 'ヴァーチャル ハイドライド'' (in Japanese). Retrieved 31 August 2011.
  2. ^'Virtual Hydlide'. Next Generation. Imagine Media (6): 81. June 1995.
  3. ^ abNEW GAMES CROSS REVIEW: VIRTUAL HYDLIDE. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.
  4. ^ abGlide, Tommy (December 1995). 'Virtual Hydlide'. GamePro. IDG (77): 128.
  5. ^ ab'Virtual Hydlide'. Next Generation. Imagine Media (10): 111. October 1995.
Hydlide

External links[edit]

  • Official website via Internet Archive
  • Virtual Hydlide at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Virtual_Hydlide&oldid=993793354'
Hydlide 3visitor From The Dark

External links[edit]

  • Official website via Internet Archive
  • Virtual Hydlide at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Virtual_Hydlide&oldid=993793354'
(Redirected from Hydlide 3)
Super Hydlide
Developer(s)T&E Soft
Publisher(s)
  • JP:Asmik
  • NA: Seismic Software
Platform(s)MSX, MSX2, PC-88, Famicom, Genesis/Mega Drive, X68000
ReleaseMSXMSX2
  • JP: 1987
PC-88Famicom
  • JP: February 17, 1989
Mega Drive / GenesisX68000
  • JP: 1990
Genre(s)Action role-playing
Mode(s)Single player

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title Hydlide 3: The Space Memories (ハイドライド3 闇からの訪問者, Haidoraido 3: Yami Kara no Hōmonsha) for the MSX, MSX2, and NEC PC-88. It's the third game in the Hydlide series. Ports were also released for the Nintendo Famicom and the Sharp X68000. The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical.[3] Before its release, it was called Hollo Fighter in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being Air Diver.[citation needed]

Story[edit]

Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. A young man is chosen to find the source of the evil.

Gameplay[edit]

The game incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called 'MF' (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. Unlike Hydlide II, however, the morality meter no longer affects the way in which the townsfolk react to the player.[3]

The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Borland c 5.02 download free. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their 'Load Capacity' (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells.[citation needed]

Reception[edit]

Citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four save slots, GamePro concluded, 'Altogether Super Hydlide is a lively cart that draws you into an epic adventure.'[4]

Computer and Video Games scored it 81%, stating that, like Phantasy Star II, 'this is a huge role-playing game', and that it is 'a very tough game' requiring 'much brain-work'. They criticized the graphics and sound, but said 'they do their job, and the gameplay is fairly engrossing'. They concluded that 'arcade fans will find the lack of action rather dull' but 'those who like games with a steady pace and tons of puzzles will love this.

Legacy[edit]

In 2007, Alex Lucard of Diehard GameFan listed Super Hydlide at number 27 in his list of top 30 RPGs. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24-hour clock, and the need to eat and sleep, and described the game as 'Morrowind before there was Morrowind.'[5]

During production of Scalebound, PlatinumGames director Hideki Kamiya said he was inspired by Hydlide 3 on the PC-8801 MA as well as Sorcerian.[6][7] He said Hydlide 3 was one of the first games he played on a PC and was inspirational because it 'had a really hardcore game design that no one was doing on consoles at the time'.[8]

Hydlide 3visitor From The Darkness

References[edit]

  • Englhart, Stephen (August 1992). 'Böse überraschung' [Bad Surprise]. Video Games (in German) (8): 91. Retrieved 27 June 2015.
  • Hoogh, Eva (November 1990). 'Nicht von dieser welt' [Not of this world]. Aktueller Software Markt (in German). Tronic Verlag. 5 (11): 138. Retrieved 27 June 2015.
  • Hengst, Michael (November 1990). 'Ich Wollt' Ich Wär' Ein Held' [I wish I were a hero]. Power Play (in German): 141.
  • Delpierre, Christophe (April 1992). 'Il est tout de même étonnant de voir à quel point le monde des jeux vidéos est soumis aux desseins funestes des forces du Mal..' [It remains surprising to see how much the world of video games is subject to the disastrous designs of Evil..]. Player One (in French). Média Système Édition (19): 88. ISSN1153-4451. Retrieved 27 June 2015.
  • Horowitz, Ken (8 December 2005). 'Super Hydlide'. Sega-16.com. Retrieved 27 June 2015.
  1. ^http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=28170
  2. ^https://archive.org/stream/Complete_Guide_to_Sega_The_1990_EMAP_Images_GB#page/n48/mode/1up
  3. ^ abKurt Kalata & Robert Greene, Hydlide, Hardcore Gaming 101
  4. ^'Genesis ProView: Super Hydlide'. GamePro. IDG (21): 66–67. June 1990.
  5. ^Lucard, Alex (July 12, 2007). 'The Top 30 RPG Countdown'. Diehard GameFan. Retrieved 28 June 2015.
  6. ^http://www.polygon.com/a/life-in-japan/Hideki-Kamiya-Scalebound
  7. ^http://www.eurogamer.net/articles/2015-08-07-scalebound-is-a-different-kind-of-platinum-game
  8. ^http://ign.com/articles/2015/08/27/ask-platinumgames-anything-about-scalebound

External links[edit]

  • Super Hydlide at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Hydlide&oldid=993984086'




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